The Evolution of Fun: Automatic Level Design Through Challenge Modeling

نویسندگان

  • Nathan Sorenson
  • Philippe Pasquier
چکیده

A generative system that creates levels for 2D platformer games is presented. The creation process is driven by generic models of challenge-based fun which are derived from existing theories of game design. These models are used as fitness functions in a genetic algorithm to produce new levels that maximize the amount of player fun, and the results are compared with existing levels from the classic video game Super Mario Bros. This technique is novel among systems for creating video game content as it does not follow a complex rulebased approach but instead generates output from simple and generic high-level descriptions of player enjoyment.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Automatic Generation of a Multi Agent System for Crisis Management by a Model Driven Approach

Considering the increasing occurrences of unexpected events and the need for pre-crisis planning in order to reduce risks and losses, modeling instant response environments is needed more than ever. Modeling may lead to more careful planning for crisis-response operations, such as team formation, task assignment, and doing the task by teams. A common challenge in this way is that the model shou...

متن کامل

On Feasibility of Adaptive Level Hardware Evolution for Emergent Fault Tolerant Communication

A permanent physical fault in communication lines usually leads to a failure. The feasibility of evolution of a self organized communication is studied in this paper to defeat this problem. In this case a communication protocol may emerge between blocks and also can adapt itself to environmental changes like physical faults and defects. In spite of faults, blocks may continue to function since ...

متن کامل

Procedural Modeling as an Analytical Tool for 3D Survey in Urban Design Assessment

This paper examines procedural modeling as a tool for 3D modeling creation. Procedural modeling historically has been used for 3D visualization of natural features, but with the release of the software CityEngine in 2008, the technology can easily be adopted also in problem domains dealing with urban environments. Then, we will examine and compare two types of modeling, traditional and proc...

متن کامل

Automatic Design of Persian Typefaces

In this paper , a fast method for automatic generation and scientific design of Persian letters is proposed. Scientific typeface design is an approach in which fonts are described by mathematical curves with well-defined parameters, where these parameters can be automatically tuned. METAFONT is a language suitable for the type of design used in this work. This language is particularly useful i...

متن کامل

Automatic Design of Persian Typefaces

In this paper&#10, a fast method for automatic generation and scientific design of Persian letters is proposed. Scientific typeface design is an approach in which fonts are described by mathematical curves with well-defined parameters, where these parameters can be automatically tuned. METAFONT is a language suitable for the type of design used in this work. This language is particularly useful...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010